2021
Blanco-Mora, D., Aldridge, A., Jorge, C., Vourvopoulos, A., Figueiredo, P., & Bermúdez i Badia, S. (2021). Finding the Optimal Time Window for Increased Classification Accuracy during Motor Imagery: Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies, 144–151. https://doi.org/10.5220/0010316101440151 Cite Download
Ahmad, M., Sousa, H., Quintal, É., & Bermúdez i Badia, S. (2021). Efficacy of Augmented Reality-based Virtual Hiking in Cardiorespiratory Endurance: A Pilot Study: Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies, 575–582. https://doi.org/10.5220/0010312405750582 Cite Download
Accoto, F., Vourvopoulos, A., Gonçalves, A., Bucho, T., Caetano, G., Figueiredo, P., De Paolis, L., & Badia, S. B. i. (2021). The Effect of Neurofeedback Training in CAVE-VR for Enhancing Working Memory. In T. Dingler & E. Niforatos (Eds.), Technology-Augmented Perception and Cognition (pp. 11–45). Springer International Publishing. https://doi.org/10.1007/978-3-030-30457-7_2 Cite Download
Vourvopoulos, A., Niforatos, E., Bermudez i Badia, S., & Liarokapis, F. (2021). Brain–Computer Interfacing with Interactive Systems— Case Study 2. In Intelligent Computing for Interactive System Design: Statistics, Digital Signal Processing and Machine Learning in Practice (Parisa Eslambolchilar, Andreas Komninos, and Mark Dunlop). ACM Press. Cite Download
2020
Lee, M. H., Siewiorek, D. P., Smailagic, A., Bernardino, A., & Bermúdez i Badia, S. (2020). An Exploratory Study on Techniques for Quantitative Assessment of Stroke Rehabilitation Exercises. Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization, 303–307. https://doi.org/10.1145/3340631.3394872 Cite Download
Andrade Ferreira, L. D., Ferreira, H., Cavaco, S., Cameirão, M., & i Badia, S. B. (2020). User Experience of Interactive Technologies for People with Dementia: A Comparative Observational Study (Preprint). JMIR Serious Games. https://doi.org/10.2196/17565 Cite Download
Putze, F., Vourvopoulos, A., Lécuyer, A., Krusienski, D., Bermúdez i Badia, S., Mullen, T., & Herff, C. (2020). Editorial: Brain-Computer Interfaces and Augmented/Virtual Reality. Frontiers in Human Neuroscience, 14. https://doi.org/10.3389/fnhum.2020.00144 Cite Download
Faria, A. L., Pinho, M. S., & Bermúdez i Badia, S. (2020). A comparison of two personalization and adaptive cognitive rehabilitation approaches: a randomized controlled trial with chronic stroke patients. Journal of NeuroEngineering and Rehabilitation, 17(1), 78. https://doi.org/10.1186/s12984-020-00691-5 Cite Download
Hun Lee, M., Siewiorek, D., Smailagic, A., Bernardino, A., & Bermúdez I Badia. (2020). Co-Design and Evaluation of an Intelligent Decision Support System for Stroke Rehabilitation Assessment. The 23rd ACM Conference on Computer-Supported Cooperative Work and Social Computing, Virtually Co-located with UIST. https://doi.org/10.1145/3415227 Cite Download
Barradas, G., Juslin, P. N., & Bermúdez i Badia, S. (2020). Emotional Reactions to Music in Dementia Patients and Healthy Controls: Differential Responding Depends on the Mechanism. Music & Science. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-431669 Cite
Cabral, D., Castro, D., Rigby, J. M., Vasanth, H., Cameirão, M. S., Badia, S. B. i., & Nisi, V. (2020). To Binge or not to Binge: Viewers’ Moods and Behaviors During the Consumption of Subscribed Video Streaming. In N. J. Nunes, L. Ma, M. Wang, N. Correia, & Z. Pan (Eds.), Entertainment Computing – ICEC 2020 (pp. 369–381). Springer International Publishing. https://doi.org/10.1007/978-3-030-65736-9_33 Cite Download
Lee, M. H., Siewiorek, D., Smailagic, A., Bernardino, A., & Bermudez i Badia, S. (2020). Towards Personalized Interaction and Corrective Feedback of a Socially Assistive Robot for Post-Stroke Rehabilitation Therapy. 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN). Cite Download
Almeida, Y.; Sirsat, M. S.; Bermúdez i Badia, S. and Fermé, E. (2020). AI-Rehab: A Framework for AI Driven Neurorehabilitation Training - The Profiling Challenge. 13th International Joint Conference on Biomedical Engineering Systems and Technologies, 5, 845–853. https://doi.org/10.5220/0009369108450853 Cite Download
2019
Gonçalves, A. R., Muñoz, J. E., Gouveia, É. R., Cameirão, M. da S., & Bermúdez i Badia, S. (2019). Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults. The Visual Computer. https://doi.org/10.1007/s00371-019-01736-0 Cite Download
Bucho, Teresa; Caetano, Gina; Vourvopoulos, Athanasios;Accoto, Floriana;Esteves, Inês; Badia, Bermúdez i Badia, Sergi; Agostinho Claudio, Rosa; Figueiredo, Patricia. (2019, July 23). Comparison of Visual and Auditory Modalities for Upper-Alpha EEG-Neurofeedback. 2019 41st Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC), Berlin, Germany. Cite Download
Blanco Mora, D. A., Almeida, Y., Jorge, C., & Bermúdez i Badia, S. (2019, June 10). A Study on EEG Power and Connectivity in a Virtual Reality Bimanual Rehabilitation Training System. IEEE International Conference on Systems, Man, and Cybernetics. IEEE International Conference on Systems, Man, and Cybernetics, Bari, Italy. Cite Download
Pereira, F., Bermúdez i Badia, S., Ornelas, R., & S. Cameirão, M. (2019). Impact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvement. Journal of NeuroEngineering and Rehabilitation, 16(1). https://doi.org/10.1186/s12984-019-0578-9 Cite Download
Muñoz, J. E., Gonçalves, A., Rúbio Gouveia, É., Cameirão, M. S., & Bermúdez i Badia, S. (2019). Lessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older Adults. Games for Health Journal, g4h.2018.0028. https://doi.org/10.1089/g4h.2018.0028 Cite Download
Vourvopoulos, A., Jorge, C., Abreu, R., Figueiredo, P., Fernandes, J.-C., & Bermúdez i Badia, S. (2019). Efficacy and Brain Imaging Correlates of an Immersive Motor Imagery BCI-driven VR System for Upper Limb Motor Rehabilitation: A Clinical Case Report. Front. Hum. Neurosci. https://doi.org/10.3389/fnhum.2019.00244 Cite Download
Honorato Sousa, Élvio Gouveia, Mónica Cameirão, Afonso Gonçalves, John Muñoz, Teresa Paulino, Hugo Simão, Ricardo Nunes, Alexandre Bernardino and Sergi Bermúdez i Badia. (2019, 12). Custom-made exergames for older people: New inputs for multidimensional physical. The Experiment@ International Conference 2019 (exp.at’19), Funchal, Portugal. Cite Download
Teresa Paulino, Ana Faria and Sergi Bermudez i Badia. (2019, 12). Reh@City v2.0: a comprehensive virtual reality cognitive training system based on personalized and adaptive simulations of activities of daily living. The Experiment@ International Conference 2019 (exp.at’19), Funchal, Portugal. Cite Download
Belen Rubio Ballester, Martina Maier, Armin Duff, Monica Cameirao, Sergi Bermudez, Esther Duarte, Ampar Cuxart, Susana Rodriguez, Rosa María San Segundo Mozo, and Paul F.M.J. Verschure. (2019). A critical time window for recovery extends beyond one-year post-stroke. Journal of Neurophysiology. https://doi.org/10.1152/jn.00762.2018 Cite Download
Modroño, C., Bermúdez, S., Cameirão, M., Pereira, F., Paulino, T., Marcano, F., Hernández-Martín, E., Plata-Bello, J., Palenzuela, N., Núñez-Pádron, D., Pérez-González, J. M., & González-Mora, J. L. (2019). Is it necessary to show virtual limbs in action observation neurorehabilitation systems? Journal of Rehabilitation and Assistive Technologies Engineering, 6, 205566831985914. https://doi.org/10.1177/2055668319859140 Cite Download
Ferreira, L., Cavaco, S., & Badia, S. B. i. (2019). A usability study with healthcare professionals of a customizable framework for reminiscence and music based cognitive activities for people with dementia. Proceedings of the 23rd Pan-Hellenic Conference on Informatics - PCI ’19, 16–23. https://doi.org/10.1145/3368640.3368654 Cite Download
Cliquet jr., A., Wiebe, S., Paul, A., Giovanni, S., Zwiggelaar, R., Gamboa, H., Fred, A.L., Bermúdez i Badia, S. (Ed.). (2019). Biomedical Engineering Systems and Technologies. Springer. Cite
2018
Afonso Gonçalves, Sergi Bermúdez i Badia. (2018). KAVE: Building Kinect Based CAVE Automatic Virtual Environments, Methods for Surround- Screen Projection Management, Motion Parallax and Full-Body Interaction Support. PACM on Human-Computer Interaction, 2, EICS. https://doi.org/10.1145/3229092 Cite Download
Faria, A. L., Cameirão, M. S., Couras, J. F., Aguiar, J. R. O., Costa, G. M., & Bermúdez i Badia, S. (2018). Combined Cognitive-Motor Rehabilitation in Virtual Reality Improves Motor Outcomes in Chronic Stroke – A Pilot Study. Frontiers in Psychology, 9. https://doi.org/10.3389/fpsyg.2018.00854 Cite
Muñoz, J., Gonçalves, A. R., Gouveia, E. R., Cameirao, M. S., & Bermúdez i Badia, S. (2018, May 9). Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older adults. 10th International Conference on Virtual Worlds and Games for Serious Applications, Würzburg, Germany. Cite Download
Modroño, C., Bermúdez I Badia, S., Cameirão, M. S., Pereira, F., Paulino, T., Marcano-Serrano, F., Hernández-Martín, E., Plata-Bello, J., Palenzuela-Trujillo, N., Núñez-Padrón, D., Pérez-González, J. M., & González-Mora, J. L. (2018). Is it necessary to show virtual limbs in action observation neurorehabilitation systems? 12th International Conference on Disability Virtual Reality and Associated Technologies, Nottingham. Cite Download
Gaganpreet Singh, Sergi Bermúdez i Badia, Rodrigo Ventura, and José Luís Silva. (2018). Physiologically Attentive User Interface for Robot Teleoperation - Real Time Emotional State Estimation and Interface Modification Using Physiology, Facial Expressions and Eye Movements. BIOSTEC 2018. Cite Download
Gouveia, É. R., Bernardino, A., Cameirão, M. S., Cardona, J. M., Gonçalves, A., Paulino, T., Sousa, H., Avelino, J., Simão, H., Baptista, M. de F. M., Carnide, M. F. A. da C. C., Belo, D., Gamboa, H., Smailagic, A., Siewiorek, D., Lee, M. H., Čaić, M., Mahr, D., Odekerken-Schröder, G., & Bermúdez i Badia, S. (2018). Augmented Human Assistance (AHA) - Active aging · Serious games · Assistive robotics · Augmented reality · Virtual coach: OPPORTUNITIES AND CHALLENGES for European Projects, 20–41. https://doi.org/10.5220/0008861800200041 Cite
Bermúdez i Badia, S., Quintero, L. V., Cameirao, M. S., Chirico, A., Triberti, S., Cipresso, P., & Gaggioli, A. (2018). Towards Emotionally-Adaptive Virtual Reality for Mental Health Applications. IEEE Journal of Biomedical and Health Informatics, 1–1. https://doi.org/10.1109/JBHI.2018.2878846 Cite Download
Faria, A. L., Pinho, M. S., & Badia, S. B. i. (2018). Capturing Expert Knowledge for the Personalization of Cognitive Rehabilitation: Study Combining Computational Modeling and a Participatory Design Strategy. JMIR Rehabilitation and Assistive Technologies, 5(2), e10714. https://doi.org/10.2196/10714 Cite Download
2017
Mónica S. Cameirão, Fábio Pereira, & , Sergi Bermúdez i Badia. (2017). Virtual Reality with Customized Positive Stimuli in a Cognitive-Motor Rehabilitation Task: A feasibility study with subacute stroke patients with mild cognitive impairment. International Conference on Virtual Rehabilitation. Cite Download
Roberto Llorens; Adrián Borrego; Priscila Palomo; Ausiàs Cebolla; Enrique Noé; Sergi Bermúdez i Badia; Rosa Baños. (2017). Body schema plasticity after stroke: Subjective and neurophysiological correlates of the rubber hand illusion. Neuropsychologia, 96, 61–69. https://doi.org/http://dx.doi.org/10.1016/j.neuropsychologia.2017.01.007 Cite Download
Edison Muñoz, J., Gouveia, É. R., Cameirão, M. S., & Bermúdez i Badia, S. (2017). PhysioLab - A multivariate physiological computing toolbox for ECG, EMG and EDA signals: A case of study of cardiorespiratory fitness assessment in the elderly population. MULTIMEDIA TOOLS AND APPLICATIONS. https://doi.org/10.1007/s11042-017-5069-z Cite Download
2016
Alexandre Bernardino; Christian Vismara; Fátima Baptista; Filomena Carnide; Simão Oom; Sergi Bermudez i Badia; Élvio Gouveia; Hugo Gamboa. (2016, December 1). A Dataset for the Automatic Assessment of Functional Senior Fitness Tests using Kinect and Physiological Sensors. International Conference on Technology and Innovation in Sports, Health and Wellbeing, Vila Real, Portugal. Cite Download
Faria, A. L., Andrade, A., Soares, L., & i Badia, S. B. (2016). Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living: a randomized controlled trial with stroke patients. Journal of NeuroEngineering and Rehabilitation, 13. https://doi.org/10.1186/s12984-016-0204-z Cite
Faria, A. L., Couras, J., Cameirão, M. S., Paulino, T., Costa, G. M., & Bermúdez i Badia, S. (2016, September 19). Impact of combined cognitive and motor rehabilitation in a virtual reality task: an on-going longitudinal study in the chronic phase of stroke. 11th Intl Conf. on Disability, Virtual Reality and Assoc. Technologies, Los Angeles, USA. Cite Download
Vourvopoulos, A., & Bermúdez i Badia, S. (2016). Motor priming in virtual reality can augment motor-imagery training efficacy in restorative brain-computer interaction: a within-subject analysis. Journal of NeuroEngineering and Rehabilitation, 13(1), 69. https://doi.org/10.1186/s12984-016-0173-2 Cite
J.E. Muñoz, M S Cameirão, ER Gouveia, T Paulino, S. Bermúdez i Badia. (2016, July 9). Modulation of Physiological Responses and Activity Levels During Exergame Experiences. VS-Games 2016 - 8th International Conference on Virtual Worlds and Games for Serious Applications, Barcelona, Spain. Cite Download
S Bermúdez i Badia, G G Fluet, R Llorens, and J E Deutsch. (2016). Virtual Reality for Sensorimotor Rehabilitation Post-Stroke: Design Principles and Evidence. In Neurorehabilitation Technology (Second edition, pp. 573–603). Springer. Cite
J.E. Muñoz, A. Gonçalves, T. Vieira, D. Cró, Y. Chisik, S. Bermúdez i Badia. (2016, July). Space Connection - A Multiplayer Collaborative Biofeedback Game To Promote Empathy In Teenagers: A Feasibility Study. PhyCS 2016 - 3rd International Conference on Physiological Computing Syst, Lisbon. Cite Download
Cameirão, M. S., Faria, A. L., Paulino, T., Alves, J., & Bermúdez i Badia, S. (2016). The impact of positive, negative and neutral stimuli in a virtual reality cognitive-motor rehabilitation task: a pilot study with stroke patients. Journal of NeuroEngineering and Rehabilitation, 13, 70. https://doi.org/10.1186/s12984-016-0175-0 Cite Download
Vourvopoulos, A., & Bermúdez i Badia, S. (2016). Usability and Cost-effectiveness in Brain-Computer Interaction: Is it User Throughput or Technology Related? Proceedings of the 7th Augmented Human International Conference. https://doi.org/10.1145/2875194.2875244 Cite Download
Cameirão, M. S., Smailagic, A., Miao, G., & Siewiorek, D. P. (2016). Coaching or gaming? Implications of strategy choice for home based stroke rehabilitation. Journal of NeuroEngineering and Rehabilitation, 13(1), 1. https://doi.org/10.1186/s12984-016-0127-8 Cite Download
Alves, J., Vourvopoulos, A., Bernardino, A., & Bermudez I Badia, S. (2016). Eye Gaze Correlates of Motor Impairment in VR Observation of Motor Actions. Methods Inf Med, 55. https://doi.org/10.3414/ME14-01-0125 Cite Download
2015
Ferreira, A., Vourvopoulos, A., & Badia, S. B. i. (2015). Optimizing Performance of Non-Expert Users in Brain-Computer Interaction by Means of an Adaptive Performance Engine. In Y. Guo, K. Friston, F. Aldo, S. Hill, & H. Peng (Eds.), Brain Informatics and Health (pp. 202–211). Springer International Publishing. https://doi.org/10.1007/978-3-319-23344-4_20 Cite Download
Vourvopoulos, A., Edison Munoz Cardona, J., & Bermudez i Badia, S. (2015). Optimizing motor imagery neurofeedback through the use of multimodal immersive virtual reality and motor priming. 2015 International Conference on Virtual Rehabilitation Proceedings (ICVR), 228–234. https://doi.org/10.1109/ICVR.2015.7358592 Cite Download
Faria, A., & Bermúdez i Badia, S. (2015). Development and evaluation of a web-based cognitive task generator for personalized cognitive training: a proof of concept study with stroke patients. REHAB 2015: 3rd Workshop on ICTs for Improving Patients Research Techniques. https://doi.org/10.1145/2838944.2838945 Cite Download
Cameirao, M. S., & Bermúdez i Badia, Sergi. (2015). An integrative framework for tailoring VR based motor rehabilitation after stroke. In Human Computer Confluence: Advancing our Understanding of the Emerging Symbiotic Relation between Humans and Computing Devices. (pp. 245–262). VERSITA. Cite Download
Neves, D., Vourvopoulos, A., Cameirao, M. S., & Bermúdez i Badia, S. (2015). Personalization of Assistance and Knowledge of Performance Feedback on a Hybrid Mobile and Myoelectric Robotic System for Motor Rehabilitation After Stroke. In ICTs for Improving Patients Rehabilitation Research Techniques. ´Springer-Verlag Berlin Heidelberg. Cite Download
2014
Vourvopoulos, A., Faria, A. L., Ponnam, K., & Bermúdez i Badia, S. (2014). RehabCity: Design and Validation of a Cognitive Assessment and Rehabilitation Tool through Gamified Simulations of Activities of Daily Living. 11th International Conference on Advances in Computer Entertainment Technology. Cite Download
Bermúdez, i B. S., Lewis, E., & Bleakley, S. (2014). Combining virtual reality and a myoelectric limb orthosis to restore active movement after stroke: a pilot study. International Journal on Disability and Human Development, 13(3), 393–399. https://doi.org/10.1515/ijdhd-2014-0333 Cite Download
2013
Vourvopoulos, A., Faria, A. L., Cameirao, M. S., & Bermudez i Badia, S. (2013). RehabNet: A distributed architecture for motor and cognitive neuro-rehabilitation. 2013 IEEE 15th International Conference on E-Health Networking, Applications Services (Healthcom), 454–459. https://doi.org/10.1109/HealthCom.2013.6720719 Cite Download Download
Bermúdez i Badia, S., García Morgade, A., Samaha, H., & Verschure, P. F. M. J. (2013). Using a hybrid brain computer interface and virtual reality system to monitor and promote cortical reorganization through motor activity and motor imagery training. IEEE Transactions on Neural Systems and Rehabilitation Engineering: A Publication of the IEEE Engineering in Medicine and Biology Society, 21(2), 174–181. https://doi.org/10.1109/TNSRE.2012.2229295 Cite Download
Vouloutsi, V., Lopez-Serrano, L., Mathews, Z., Escuredo, A., Ziyatdinov, A., Perera i Lluna, A., Bermúdez i Badia, S., & Verschure, P. F. M. J. (2013). The Synthetic Moth: A Neuromorphic Approach toward Artificial Olfaction in Robots. In Neuromorphic Olfaction (pp. 117–152). CRC Press. Cite Download
Afonseca, C., & Bermúdez i Badia, S. (2013). Supporting Collective Learning Experiences in Special Education: Development and Pilot Evaluation of an Interactive Learning Tool for Down Syndrome. 2nd IEEE International Conference on Serious Games and Applications for Health (SeGAH 2013). Cite Download
Prochnow, D., Bermúdez i Badia, S., Schmidt, J., Duff, A., Brunheim, S., Kleiser, R., Seitz, R., & Verschure, P. (2013). A functional magnetic resonance imaging study of visuomotor processing in a virtual reality-based paradigm: Rehabilitation Gaming System. European Journal of Neuroscience, 37(9), 1441–1447. Cite Download
2012
Bermudez i Badia, S., & Cameirao, M. S. (2012). The Neurorehabilitation Training Toolkit (NTT): A Novel Worldwide Accessible Motor Training Approach for At-Home Rehabilitation after Stroke. Stroke Research and Treatment, 2012. https://doi.org/10.1155/2012/802157 Cite Download
Schmidt, J., Prochnow, D., i Badia, S. B., Duff, A., Brunheim, S., Kleiser, R., Seitz, R., & Verschure, P. (2012). Neural correlates of visuomotor transformations using the Rehabilitation Gaming System (RGS): actual and imagined target catching. Klinische Neurophysiologie, 43(01), P005. Cite
2011
da Silva Cameirão, M., Bermúdez I Badia, S., Duarte, E., & Verschure, P. F. M. J. (2011). Virtual reality based rehabilitation speeds up functional recovery of the upper extremities after stroke: a randomized controlled pilot study in the acute phase of stroke using the rehabilitation gaming system. Restorative Neurology and Neuroscience, 29(5), 287–298. https://doi.org/10.3233/RNN-2011-0599 Cite Download
Bermudez i Badia, S., Samaha, H., Morgade, A. G., & Verschure, P. F. M. J. (2011). Exploring the synergies of a hybrid BCI - VR neurorehabilitation system. 2011 International Conference on Virtual Rehabilitation (ICVR), 1–8. https://doi.org/10.1109/ICVR.2011.5971813 Cite Download
Prochnow, D., Badia, S., Schmidt, J., Duff, A., Brunheim, S., Kleiser, R., Seitz, R., & Verschure, P. (2011). Rehabilitation gaming system—neural correlates of visuomotor transformations in actual and imagined target catching. Neurosci Abstracts, 815. Cite
2010
Cameirão, M. S., Badia, S. B. I., Oller, E. D., & Verschure, P. F. M. J. (2010). Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation. Journal of Neuroengineering and Rehabilitation, 7, 48. https://doi.org/10.1186/1743-0003-7-48 Cite Download
i Badia, S. B., Bernardet, U., & Verschure, P. F. (2010). Non-Linear Neuronal Responses as an Emergent Property of Afferent Networks: A Case Study of the Locust Lobula Giant Movement Detector. PLoS Computational Biology, 6(3), e1000701. Cite
Bernardet, U., i Badia, S. B., Duff, A., Inderbitzin, M., Le Groux, S., Manzolli, J., Mathews, Z., Mura, A., Väljamäe, A., & Verschure, P. F. (2010). The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation. In The Engineering of Mixed Reality Systems (pp. 357–379). Springer London. Cite Download
2009
Mathews, Z., Lechón, M., Calvo, J. M. B., Dhir, A., Duff, A., Bermudez i Badia, S., & Verschure, P. F. (2009). Insect-like mapless navigation based on head direction cells and contextual learning using chemo-visual sensors. Intelligent Robots and Systems, 2009. IROS 2009. IEEE/RSJ International Conference On, 2243–2250. Cite Download
2008
2007
Zimmerli, L., Duff, A., Mura, A., Eng, K., i Badia, S. B., Bernadet, U., Mathews, Z., & Verschure, P. (2007). Communication and interaction in the persistent mixed reality environment p-club. The Enhancement of Multilingual Communication and Learning through Technology. Cite
Bermudez i Badia, S., Pyk, P., & Verschure, P. F. (2007). A fly-locust based neuronal control system applied to an unmanned aerial vehicle: the invertebrate neuronal principles for course stabilization, altitude control and collision avoidance. The International Journal of Robotics Research, 26(7), 759. Cite Download
2006
Pyk, P., Bermúdez i Badia, S., Bernardet, U., Knüsel, P., Carlsson, M., Gu, J., Chanie, E., Hansson, B. S., Pearce, T. C., & J. Verschure, P. F. (2006). An artificial moth: Chemical source localization using a robot based neuronal model of moth optomotor anemotactic search. Autonomous Robots, 20(3), 197–213. Cite Download
2005
2004
Pearce, T., Chong, K., Verschure, P., Bermudez i Badia, S., Carlsson, M., Chanie, E., & Hansson, B. (2004). Chemotactic search in complex environments. Electronic Noses & Sensors for the Detection of Explosives, 181–207. Cite