The NeuroRehabLab is an interdisciplinary research group of the University of Madeira that investigates at the intersection of technology, neuroscience and clinical practice to find novel solutions to increase the quality of life of those with special needs. We capitalize on Virtual Reality, Serious Games, and Brain-Computer Interfaces to exploit specific brain mechanisms that relate to functional recovery to approach motor and cognitive rehabilitation by means of non-invasive and low-cost technologies.


Gonçalo Barradas talks about his postdoctoral research at RTP-MadeiraGonçalo Barradas é entrevistado sobre o seu projeto pós doutoral na Madeira Viva - RTP Madeira (10 Out, 2018 Episódio 141) ... See MoreSee Less

6 hours ago  ·  

Teaser of our latest work on Cognitive Stimulation for People with Dementia

Ferreira, L., Cavaco, S., & Bermúdez i Badia, S. (2018). Feasibility Study of an Augmented Reality System for People With Dementia. Presented at the International Conference on Artificial Reality and Telexistence & Eurographics Symposioum on Virtual Environments, Cyprus.While augmented reality (AR) can be valuable in therapy with people with dementia (PwD), when designing an AR system for PwD, it is important to understand h...
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3 days ago  ·  

2 weeks ago  ·  

Our KAVE unity plugin, to develop CAVE like systems using Kinect 2.0 is finally online at the Unity Asset Store!

The KAVE is a set of prefabs and scripts that use the Kinect V2 to add parallax effect to unity projects and also full body tracking for interaction with virtual objects. The parallax effect happens when you move your head relative to the screen and the image reacts as if you are looking through a window to a virtual world or something is poping out from the screen, parallax effect is one of several visual cues that the human brain uses to perceive depth. In practice, virtual objects that are beyond the screen/projection plane will move in the opposite direction than the head, objects that are closer than the screen will move in the same direction, this effect makes it look as if the user is in the virtual environment. To create this effect the system needs to know where the screens or projection surfaces (in case you are using projectors) and the Kinect are located in space, so that it knows the position of the user head relative to the screens. The KAVE also uses the Kinect to provide full body tracking in form of a 25 joints skeleton that can collide with other virtual objects.


*Add parallax effect to Unity projects through Kinect head tracking
*Support up to 8 screens/projectors in any physical configuration (normal desktop screen, CAVE, etc...)
*Feature full skeleton tracking for interaction with virtual objects

The plugin requires a calibration file with the position, orientation and size of the screens, projectors, projection surfaces and Kinect sensor. For this you can use our calibration software: KAVECalibrator.rar

*The Kinect SDK must be installed: Kinect for Windows SDK 2.0
*The official Kinect2 unity package must be added to the project, extract "Kinect.2.0.1410.19000.unitypackage" from "Unity Pro packages", download at Kinect for Windows homepage, download Unity Pro packages.
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2 weeks ago  ·  

Yesterday we were showing our research at the European Researchers Night, at La Vie Funchal, with M-ITI and Universidade da Madeira - Página Institucional

#NeuroRehabLab #ResearchersNight
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3 weeks ago  ·