RehabNet CP acts as a device router, bridging a large number of tracking devices and other hardware with the RehabNet Training Games for the patient to interact with. RehabNet CP implements the communication protocols in a client/server architecture.
The Neurorehabilitation Training Toolkit (NTT) is conceived as a rehabilitation tool for the at home training of motor deficits, more concretely those resulting from stroke although it may be applicable to other diseases. Similarly to our previous work, this system does not aim at substituting regular rehabilitation approaches but trying to reach where regular approaches can not. Building on our previous experience we have designed the NTT based on a number of principles: concepts for effective rehabilitation (repetitive, bimanual, task oriented, personalized training); capitalizing on the existing brain mechanisms for recovery (cortical plasticity); utilizing state of the art interactive technologies (Virtual Reality, Serious Games, Storytelling); and making it FREE and WORLDWIDE ACCESSIBLE. These design principles have shaped the NTT to its current form.
AnTS stands for Analysis and Tracking System, and was initially developed as a 2D tracking system to be able to track objects that move on a specific plane. As such, AnTS started growing to include lens distortion features, perspective correction, and a very versatile concept of layered filters to make it possible to customize tracking for virtually any 2D setup.
Platform for stroke rehabilitation incorporating activities of daily living for patients with cognitive deficits. The scenarios include supermarket shopping, bank transactions though a cash point, post office and pharmacy.